Friday, August 1, 2008

Tenchu: Wrath of Heaven


Who doesn't want to be a ninja? Infiltrating fortresses, sneaking past guards, slitting throats, hiding in the shadows; pretty darn cool, right? Tenchu has the unique distinction of being probably the only ninja game around where you play an actual, stealthy ninja assassin. Games like Ninja Gaiden and Shinobi are really hack-and-slash games, not stealth games, they only happen to feature ninjas doing very un-ninja-like things. Metal Gear Solid is more of a ninja game than Ninja Gaiden is; Snake does in the modern day exactly what a ninja did back in feudal japan, albeit with more modern tools. That's not to say Tenchu is a hyper-realistic depiction of ninja life, however. It's a japanese game, and as such, inevitably falls into the hole of demons and robots and magical ninja powers. It's not so bad, though, as the game uses these fantastical elements as an excuse to test your skill in sneaking, or sometimes fighting, rather than changing the gameplay into something else.

So what do you do in Tenchu? You play DEATH PERSONIFIED - ahem, excuse me, ninjas Rikimaru or Ayame - as they sneak through castles and villages and caves and cemeteries, slitting the throats of enemies. Just look in the eyes of this guard: I'm pretty sure he's wetting himself right now.


The levels vary between linearity and openness, which is awesome for pacing. Most of the levels offer multiple branching paths and maze-like layouts, but are still designed to let you get the drop on every guard. The challenge comes from the guard layout and movement patterns, as well as the actual combat. More on that in a moment. As you sneak through the level, you'll routinely be checking corners and backing along walls, waiting for a guard to turn his back so you can pounce.



The guards in this game are pretty much robots. They move along mostly straight-line patrol routes, walking one direction before turning around and walking the other way. It's not very hard to anticipate their movements. The challenge comes when there is more than one guard in a room, because you will then need to take each one out without alerting the others. If you come up to a guard before he sees you, you are awarded a stealth kill which kills him instantly, and looks awesome. If you get a certain number of stealth kills in a single mission, you're awarded a new ability, such as combat moves or wall clinging or a zoom-in camera mode. There is lots of incentive to beat each mission without being seen once. The stealth kills themselves are very rewarding. The camera will change angles to show a cinematic assassination, the animation itself depending on the angle which you approach the enemy. Each character is different, too. For Rikimaru: directly from behind results in a throat slash (and occasionally decapitation); approaching from the side results in multiple torso slices; approaching from above features a fierce stab through the top of the head, and approaching from the front results in a stab through the stomach. There are even contextual kills, such as when you jump down onto an unsuspecting enemy and stealth-kill in mid-air. The system is a lot of fun, and each character has different assassination animations.

To help you get the drop on enemies, you have a variety of tools at your disposal. The grappling hook is by far the most useful, and the most fun. It lets you quickly escape to rooftops or ledges, where you can better stalk your prey. It's also a real thrill in the middle of a battle to throw down a smoke bomb and then grapple to a nearby roof, leaving the enemy puzzled as to how you disappeared completely. There are also multiple ninja weapons and traps. Poison rice will paralyze whoever eats it, letting you kill them with ease. There are bear traps, mines, and caltrops as well, to damage anyone unwitting enough to walk over them. And, of course, there are shurikens and blow-darts to attack opponents from a distance. These won't work very well in the middle of a fight because you have to take the time to aim each one, but for dogs and other assorted enemies, these can be invaluable.

If you do get spotted, you'll have to choose between fighting it out and running away to hide. Fortunately the game sports a decent combat system which includes combos, special moves, and dodges. It's entirely possible, especially if you suck at sneaking, to beat each level dueling every enemy instead of stealth killing them, although it isn't nearly as fun. One problem I have with the fighting system, though, is that it can be unfair at times. If you take a hit, you have a hit-stun animation that is far longer than I would like. Many times opponents can rack up large, deadly combos on you after the initial hit, and you can't do anything at all. The worst offense is the demons in the cemetery who breath fire. If they catch you in the initial flame, you'll be paralyzed losing 30%-50% HP as the flame keeps hitting you, not to mention any other enemies nearby who want a piece of you. The boss battles in the game necessitate combat as well, which is unfortunate. Metal Gear bosses often let you utilize stealth as a means to help you beat them, drawing on the core gameplay for boss designs. Tenchu, however, throws out stealth as soon as a boss fight begins, and challenges you to simply win with your combat.

As I said earlier, the enemies in this game are completely stupid. They do not behave like real people whatsoever. If an enemy spots you and tries to fight you, it is possible to run around a corner and hide, and after only a few seconds the guard will look around, shrug, and resume his straight-line patrol route as if you never existed. If an enemy spots a body, he will, without fail or variation, walk in a straight line to examine the body. If there are multiple bodies in his line of sight, he will do the same to each in sequence. Furthermore, guards have very limited ranges of vision. If you are on a ledge 5 feet higher than the guard, you are effectively invisible. If you are 90 degrees to the side of an enemy, he cannot see you. In fact, it's often possible for you to move even closer toward the front of his vision without being seen. You make no sounds while running, unless you're moving through water or on a hardwood floor, making approaching guards very easy. Metal Gear Solid for the PSX came out a full five years before Wrath of Heaven for the PS2, and it still wipes the floor of Tenchu in terms of the AI as it applies to stealth gameplay.

This last paragraph may sound like I'm being critical of Tenchu. I do think the game would benefit from smarter AI, but at the same time, the stupidity of the AI and simplicity of the stealth elements give the game its personality. Unlike Metal Gear Solid, the challenge is not avoiding being seen, but rather perfecting each level. At the end of each level you are awarded based on how often you were seen and how many stealth kills you made, and this gives the game an arcade feel. It's easy in Tenchu to hide and avoid being seen when you don't want to be. It's harder to stealth kill every single enemy in the game without being spotted once. Much harder. Where Metal Gear Solid rewards you for sneaking past guards unnoticed, Tenchu rewards you for killing them in the most stylish way possible. The robotic patrol paths of guards and the layout of the levels are all designed to facilitate this. If you aren't a fan of stealth games, you still should consider trying Tenchu, because the stealth isn't all that hard, on its own. Stealth is only a tool to help you achieve the stealth kill. This is why the game succeeds so well. It's a different take on the stealth genre. It's a game about silent assassination. It's an actual ninja game.

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