Tuesday, July 29, 2008

Doom 3


This image sums up Doom 3 pretty well.

This is your basic corridor-shooter. You walk down dark (like, pitch black) hallways, and enemies pop out at you from ceilings and hidden wall compartments and floor panels, and usually right behind you. You shoot them, they die, you keep moving. In my opinion it's the worst breed of horror: the jump out and surprise you style. It's not smart, it's not actually creepy, it's just designed to surprise you from behind a lot. I can't stand movies like this and it's annoying in a game.

The enemies aren't much fun to fight either. There's zombies that walk slowly toward you and take about 5 head shots to kill. There's demons that throw fireballs at you from a distance, and you just dodge the fireballs and shoot them. If they are too close, they'll scratch you in the face like some sort of feral cat, which makes your view shake wildly and thus makes it difficult to shoot them at all, even with a shotgun at point-blank range. If you get caught against a wall, it's entirely possible that you'll be stuck taking massive damage every few seconds from a claw-swipe, until you just get lucky and pop off a shot in the right direction. The zombies do this too when they get close. There's also marines, who shoot you with guns. As far as I've seen they have perfect aim and will always hit you if they can see you. You can't dodge their shots. I've tried bunnyhopping and strafing wildly while sprinting, but I continue to take bullets. They start shooting the moment I leave cover too, so I can't pop out for a few shots before hiding again and expect to avoid damage. And any game where you cannot avoid being damaged no matter how skilled you are is not fair, in my opinion. Ok, so there's also a few faster moving dog-demons. They run at you and scratch and bit at you. If you backpedal while sprinting, and shoot at them, you'll be fine. It's not all that exciting. There are probably more enemies, but I haven't beaten the game yet. I'm not too optimistic though.

Another major problem, which is probably the most common cited about this game, is the fact that you can't turn on a flashlight while you have a gun out. You need to put away the gun and get out the flashlight to see in the dark, i.e. the entire game. Yes, you can do a flashlight bash attack in case you get surprised, but it's completely useless. I've never even noticed the attack doing damage. There are mods that fix this problem, but that doesn't change the fact that the original game has a seriously annoying flaw that could be potentially game breaking.

The old Doom style of hunting down colored key cards to progress has actually been kept, in some form. You have to find PDAs that belong to certain people in order to have access to locked doors. Unlike the original Doom games, though, getting each key card does not involve any puzzle solving. It involves finding a locked door, being told which PDA you need, and then backtracking (while having even more demons jump out at you in areas you had already cleaned of demons) long enough to see a scripted event like a demon busting down a previously closed door to scare you. And the PDA is usually somewhere back there, past even more hordes of demons that you don't see until you get hit from behind.

It sounds like I hate this game, but that's not entirely true. It's incredibly simple, it relies on the cheapest scare tactics around to keep the game exciting, and it features some really annoying or boring enemies. Sometimes, though, I just feel like playing a mindless FPS where you shoot demons in dark corridors. It hearkens back to a simpler time, where you had Quake and Doom and maybe even Serious Sam, games that just required you to shoot, shoot, shoot. Doom 3 won't keep your mind engaged or keep you interested in anything about it, but mindless fun is a nice change of pace from FPSes that challenge you to think tactically to survive, games like Crysis, Team Fortress 2, FEAR or Half-Life. There's a time for each type of game.

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