Tuesday, December 25, 2007
First-Person Shooters Suck with Dual-Analog Controls
Watch the above video. That's Fatal1ty, probably the #1 player in the world at Quake 3 Arena. Look at how fast the gameplay is. Ask yourself this: how much of that would even be possible on the dual-analog controllers that the PS3 and the Xbox 360 utilize? Now, take a look at this video of Halo 2 1-vs-1:
Notice how slow this is? In fact, you hardly seem them turning around much at all. They rely on the 1-hit snipe kills and sticky grenades. I won't go nearly so far as to claim that Halo requires no skill to play; a lot of those grenade ricochets and launches were impressive. However, the hitboxes in Halo are so big that it isn't terribly challenging to snipe someone and kill them anyway. You can literally miss the character model and still kill them. Go ahead, watch the above clip one more time and look for exactly where the guy is aiming when he snipes his opponent. To contrast this, here's a clip of some "quick sniping" in Counterstrike:
In Counterstrike, if you miss even a little bit, you miss. There are also some close range snipes as well as headshots on fast-moving targets. To me, this is far more impressive. You need a quick eye and accurate mouse hand to land those shots.
Anyone who has played FPSes on a PC for any length of time can tell you that a mouse is way better than dual analog sticks. The gameplay is much faster, you can actually turn around in a split-second which can mean the difference between a frag and a death, and you can aim very precisely in a small amount of time, assuming you're good enough. With dual analog sticks, the aim movement is jerky, the turning is slow, and the aiming itself is less accurate. I'm not saying you can't play and have a good time with dual-analogs. I personally can't stand playing FPSes with controls like that, if you haven't guessed, but when I do play I can certainly hold my own in most games. The point, however, is that to play a serious FPS, you just can't really do it with dual-analogs and expect it to be as good as a mouse.
Halo, for example (and I know I'm picking on it a lot but it's just the best example; this does apply to every dual-analog FPS), is a very slow game, without a whole lot of tricks or depth to it (not a LOT; there are some obviously, and it does take some skill, but not a ton). It's a fairly average FPS that is only popular because of (a) Microsoft's marketing dollars, and (b) it was the first major online FPS for a console. PC gamers have been playing solid, fast, and deep online FPSes for years and years. Team Fortress, Counterstrike, Quake, Unreal Tournament; these are all excellent fast-paced FPSes that would just not be as fun on a console with dual-analogs, because it would slow down the gameplay considerably.
Take a stand against the continued trend of game developers to release FPSes on consoles or to even focus on consoles and then port (poorly) to the PC. Stop playing FPSes with dual-analog controls when you could be . . . you know . . . aiming.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment