Sunday, May 31, 2009

Quick Game Impressions

It's been a while since I posted. There's been no shortage of games to play, so here's what I've been playing:

IL-2 Sturmovik

Most flight sims are a bit too complex for me to take the time to learn them. IL-2 is different because it's not as hard to jump into and shoot up some planes. I especially like it because of all the interesting differences between the capabilities of WWII planes and modern jets. In Aerowings 2, for example, I can do a loop or immelman pretty much anytime because of the afterburner. With a prop plane, speeds are in general much lower, and you don't get enough thrust to do a loop or immelman a lot of the time. This means that height and potential energy plays a far bigger role. Also, because there's no missiles, IL-2 requires you to be right behind another plane, in close proximity, in order to even hit anything accurately with machine guns. It sure is rewarding when you finally do blast an enemy out of the sky, though!

Ghost Master
I remembered hearing about this a long time ago when it was released, and it sounded interesting. It was on sale a while ago so I nabbed it and tried it out. You control ghosts and try to scare all the humans out of a house. It's kind of boring and the controls suck. Luckily I didn't waste much money on it.

Zeno Clash

Here's a unique first-person beat-em-up. The style is some sort of weird mix between prehistoric and . . . I don't really know what. It's a lot of fun, but I wish it had a little more to the combat system. As it is, there's pretty much the regular punch which can become a three-hit combo, plus a charge punch, a grab which leads to two attacks, and a counter-attack. That's about it. There's some weapons, which are also pretty unique, but they're nothing new for the FPS genre. For an indie game, this one is pretty great.

Punch Out!

Nintendo put out a new, good first-party Wii game? Really?! That's right, Punch Out has been remade and updated for the Wii. It has a collection of fighters from the previous games, plus at least one new fighter in Disco Kid. The gameplay itself is exactly the same. You dodge, duck or block punches by recognizing the telegraph of the opponent, and look for an opening to knock his face off. There are no new moves for little mac. When I say it's the same, I mean it's EXACTLY THE SAME. It's not that big of a complaint because the formula is still great fun, but it would have been nice to see a little more gameplay. Being a Wii game, it also features optional motion controls for punching with the wiimote and nunchuk, and I really like it. There's the optional balance board for dodging, but I don't have one. I imagine it wouldn't work out well, because dodging requires a LOT of timing and I don't know if the balance board would be good enough for it.

Empire Total War
Really good! Kind of buggy. Not a big fan of the naval combat, but it's a good addition for those that want it. Just play this!

Saturday, March 14, 2009

Dreamcast!


This week I decided to buy a new console. And by "new" I mean "I haven't owned one before". This is also the first and likely only console I own made by Sega. If you haven't guessed which console it is by now . . . well you're an idiot because it's in the title and there's a big picture of it right up there ^^^

Just why in the heck did you buy a Dreamcast? you might wonder. My answer: because it has some AWESOME games. Also, because it's just one of the best consoles ever, and here's why:

-it was the first console with online play, and yes people actually played it, and it was actually FREE. And it had cross-platform online play between the Dreamcast and the PC for some games before anyone else was even contemplating it

-it was the first console with mouse+keyboard support, with awesome FPSes supporting it like Half-Life and Quake 3

-It has hardware that's almost identical to NAOMI arcade boards, which means it got some kickass flawless arcade ports like Ikaruga and Under Defeat

-It was a console designed for hardcore gaming - it had simulations, fighters, shmups, platformers, adventure games, puzzle games and also many unique genre-defying games. The small number of FPSes released supported mouse+keyboard controls

-Despite its commercial death at the hands of the PS2, there is a dedicated homebrew and hacking community to this day, and there are still commercial games being made for the system! Karous came out just two years ago for the Dreamcast, and due this year is another shmup called Dux. Incidentally Dux looks like a crappy R-Type clone to me, but I have to give them credit for supporting the Dreamcast, and some people do like R-Type and would probably enjoy Dux

A Dreamcast goes for around $50 these days, and the games go for around $5-$10 at most. However, because of very poor anti-piracy measures implemented in the system, no one has to pay ANYTHING for Dreamcast games aside from the cost of blank CD-Rs. No boot disc or modding is required to play downloaded or backup games on the Dreamcast, and because all of those games are now out of print it's perfectly fine! If you have $50 to blow and you don't really want any of the current generation consoles, consider going back and discovering some gems of the last generation!

Saturday, February 14, 2009

Mirror's Edge


About a month ago the PC version of Mirror's Edge was released. I anticipated this release because the game was a unique and new concept, and now that I've played it the concept does not disappoint. The mechanics of the game are fun and original, and while I was initially skeptical of a first-person platforming game, the game pulls it off wonderfully. The time trials are addicting and fun as well.

Unfortunately, the time trials are the core of the experience, because the story mode is very lacking. The game's developer, DICE, is primarily experienced with multiplayer-only games, and it shows, because the level design just does not work well a lot of the time. The mechanics encourage navigation of obstacles and finding ways to quickly traverse large areas, but the level design favors slow climbing and platforming puzzles. The mechanics also favor avoiding combat, and the player dies very quickly in combat. However, there are a handful of spots in the game which require combat, and these portions seem unfair and generally not fun. Finally, the game is very short, clocking in at perhaps 5 hours. This could be a good thing considering how inconsistent the level design is.

As I said, the real fun of this game is the time trials. I've never dabbled much in speed-running but I can see the appeal now. Experimenting with faster routes and tiny adjustments to squeeze a few more milliseconds off my time is a ton of fun. Once I had 3 stars on almost every time trial map, however, there just isn't much else to do in the game. There's a map pack coming soon, but it costs money, and I generally hate paying for any extra game content unless it's an actual expansion pack.

The mechanics of Mirror's Edge are great and fresh. With better single player level design, this could have been an excellent game. It's a shame how it turned out, but I hope DICE has learned some lessons and will make the sequel far superior.

Sunday, January 18, 2009

System Shock 2


I've only played this for maybe an hour total and it is already scarier than anything I've played before. This includes FEAR, Dead Space, Bioshock, and Resident Evil 4. I'm not much for scary games in general, and as such I find it difficult to play SS2 continuously. I try, though, because it is undeniably a quality game. Here's why:

The gameplay is much like Bioshock. You explore a sort of living envinronment - a nonlinear world with unscripted enemy AI that will attack you on sight. There are weapons - with very limited ammo, of course - as well as "psionic powers", much like Plasmids in Bioshock. These can freeze enemies, move objects telekinetically, or light things on fire. Beyond Bioshock, however, is an extensive RPG-style stat system and inventory. Everything in the game must be dealt with in real-time. Nothing in-game will pause it, including inventory screens, computer interfaces, or stat upgrades. Of course there is an escape menu that lets you save, load, change options or quit, and this does pause the game. A totally real-time gameplay experience is a feature that many people consider Dead Space as famous for developing, but clearly SS2 came first, which surprised me. (On a side note, many people also consider Dead Space innovating the concept of a HUD built into the character's player model. This is also not true, because Roboblitz did it first. Interestingly, Roboblitz is a great game that was the very first to make use of the Unreal Engine 3, something people falsely credit Bioshock with.)

This always-real-time experience is part of what makes System Shock 2 such a scary game. If you want to stop and read a computer screen or a text log, you need to be careful because a mutant could attack you while you do so. If you want to shuffle your inventory around or use some items, you need to keep an eye out for enemies. It's very tense, made even more so by the fact that enemies WILL appear right behind you. The first time I encountered an enemy in the game was most astonishing. I was wandering through a corridor, and saw an item on the ground. I looked down at it to pick it up. When I looked back up and turned around, a mutant was an inch in front of me in the middle of swinging a wrench. I jumped out of my seat, my hands momentarily left the keyboard, and I took damage. When I regained my wits I bludgeoned him with my wrench, pleasantly finding that they only took a couple swings to kill. Every time I met an enemy, I experienced that same feeling of surprise and fear, because enemies appear infrequently and often startle you. As soon as they spot you, they will run straight at you and try to kill you, so any time you spot one of these mutants you have to immediately deal with it. This is different from Bioshock, where splicers will often ignore you if you're not very close.

That's all I'm going to say on this game, because I can't stand to play it too long on account of how I don't particularly like feeling startled a lot. I enjoyed playing Bioshock more, but I understand the reason many people prefer SS2, and even consider it one of the greatest games of all time. It's very high-quality, even if it doesn't appeal to me personally a lot.

Next up, Mirror's Edge!

Tuesday, December 30, 2008

Ketsui Death Label on the DS


This game is the entire reason I now own a Nintendo DS. After roughly 8 or 9 hours with the game I have no regrets at all.

If you know anything about shmups you probably know that Ketsui is one of the most highly praised games in the genre. It's also well-known that it is one of the rarest and most expensive games in the genre, because it never left the arcades. Guess what, now it is! Ok, it's not actually the full arcade game. It's a "Death Label" version of the game. This means that the game only contains bosses, of exceeding difficulty. This might seem lame to some people that a game consists entirely of 11 bosses, each of which can be beaten in a few minutes at the most. The game, however, offers much more than that. The insane brain-numbing bosses are a large part of Ketsui's popularity in the first place. It offers 9 different difficulty modes, each consisting of different sets of the bosses with different difficulties. The range of difficulty is such that one boss on Novice difficulty will be entirely different from the same boss at Very Hard difficulty, or even on Death Label difficulty.

Even though surviving every mode is difficult enough - although the game does give you progressively more starting lives so that eventually you should be able to conquer it - there is also a fun and unique scoring system in place, one that actually differs from the original arcade game. In the original game, scoring involved point-blanking enemies with the normal shot, which started a short timer and allowed you to kill enemies with the lock-on shot for large point-chips. It was fair simple compared to many Cave scoring systems, but enjoyable and not as restrictive as the chaining found in Dodonpachi or Mushihime-sama. In Death Label, some elements were retained. Namely, the risk-reward system of point-blanking enemies for more points. The closer you are to a boss while using lock-on shot, the bigger the point-chips you get, and the faster your score grows. At the same time, this increases your point multiplier. You can lower the multiplier by getting hit or by using lock-on shot to destroy enemies, so it is a careful balancing act to whittle down the health of a boss by point-blanking it with lock-on shot, and then deliver the killing blow with the regular (much weaker) shot, all without being hit at all. It's very challenging and involves changing your entire strategy on some of the bosses if you want to score well. I'm looking forward to re-learning all 11 bosses, in all 9 modes, to improve my score.

This is the first true bullet-hell shmup on a portable console, and it works surprisingly well. The fat DS is really great because of the big d-pad! The bullets are bright and colorful, which means they aren't hard to see on the small screen of the DS. If you have a DS, and you don't have Ketsui yet, do yourself a favor and go import it from japan. It's an awesome game.

Saturday, December 20, 2008

Fallout 3, I-Fluid, and other odd things

Haven't posted in a while, so here's what I've been up to:

Fallout 3 is definitely awesome. It is basically oblivion with guns, from a gameplay perspective, but I don't think there's anything wrong with that because I liked Oblivion. I also have to admit that killing supermutants over and over is getting a little repetitive now, but everything else about the game is pretty great.

Another game I recently bought on a whim on Steam is a little indy gem called I-Fluid. Think of the game Gish, but in 3D. You play as a water droplet. Levels are set mostly on kitchen tables and counters littered with various fruits, breads, plates, silverware, and paper towels. Because the game is physics-based, you need to avoid the absorbent surfaces like paper towels and dry bread, because they will absorb you and kill you. There are a variety of goals, from 'go from point A to point B' to 'move all 7 tomatoes into the bowl'. Oh, that's right, you can also possess fruits and control them. The game is pretty darn creative and easily worth the $10 it is selling for on Steam right now (hint, go get it).

I also haven't posted since Left 4 Dead came out. As amazing as that game is, I haven't been playing it much, because I've finally broken down and decided to get a gaming mic. Left 4 Dead pretty much requires it for maximum enjoyment, and I could definitely use it in TF2 as well. Who knows, maybe I can finally look into joining a clan now that I'll have a mic (clans require them).

Thursday, November 13, 2008

Spike TV's Video Game Awards are a Travesty

That's right, the Spike TV Video Game Awards. They're just terrible. Today the nominees were announced for the annual award show, and it just doesn't bode well. Let's take a look, shall we?

Best Independent Game Fueled by Mountain Dew (Not a Judge Category)
World of Goo
PixelJunk Eden
Braid
Audio Surf

This category is purely a sponsored award, meaning it's basically useless. I'm all for representing more indie games, but I know Audiosurf wasn't "fueled by Mountain Dew". Next.

Best Original Score
Fallout 3
Spore
Metal Gear Solid 4
LittleBigPlanet

I think this is kind of funny because the music in Spore was either nonexistent or mostly ambiance.

Best PC Game
Spore
Crysis Warhead
Warhammer Online: Age of Reckoning
Left 4 Dead

So I guess this is only "best PC EXCLUSIVE game"? There's no Fallout 3 on there (a nominee for Game of the Year). Oh wait, Left 4 Dead isn't PC exclusive. So I guess it's just kind of a lame category?

Best PS3 Game
Metal Gear Solid 4
Resistance 2
LittleBigPlanet
Grant Theft Auto IV

Best Xbox 360 Game
Fable II
Gears of War 2
Grand Theft Auto IV
Fallout 3

Note the discrepency? Once again, Fallout 3 is the odd one out, for some reason. It's a nominee on the 360 but not on the PS3? If you were listening to this stupid nominee list, you'd think Fallout 3 never even came out for PS3 or PC. I haven't even played the game (yet) and can't speak to how good it is, but this is just a weird discrepancy. Seems the 360 is being treated a bit differently, doesn't it? Any game that is a nominee for game of the year (as you'll see in a moment) should be a nominee for each platform it's actually released on, shouldn't it?

Best Graphics
Gears of War 2
Fallout 3
LittleBigPlanet
Metal Gear Solid 4

This category represents what is wrong with the gaming industry. This category should not exist. Graphics don't matter. Also, Crysis Warhead looks far better than any of these games, but god forbid they put a PC exclusive into a list with mixed console games.

Game of the Year
Grand Theft Auto IV
LittleBigPlanet
Fallout 3
Metal Gear Solid 4
Gears of War 2

No Smash Bros. Brawl? I didn't mention it but it was on the list for best Wii game. Why isn't it on the list for best overall game? Where's Spore, or Left 4 Dead? Or Crysis Warhead? Also, Far Cry 2 is on the nominee list for best shooter. Where is it compared to these other shooters on the GOTY list? It's potentially a better shooter than GoW2, but it's not GOTY material? How does that make any sense?

The whole thing is just ridiculous.